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Cloud with animated 3D model runtime import to unity

May 22, 2013 - 11:49am #1

is it possible to send Metadata Package that inclued an animated 3d model like .obj or .fbx?

To be clear, once the target image is tracked then it downloads and shows up an animated character from internet.

any idea?

Cloud with animated 3D model runtime import to unity

March 12, 2014 - 3:13am #8

Great to hear this.

Cloud with animated 3D model runtime import to unity

March 12, 2014 - 2:11am #7

Hi,

Even though it took some time, I was able to implement this using Asset Bundles.

Thanks,

BP

Cloud with animated 3D model runtime import to unity

February 14, 2014 - 7:37am #6

Note that the Metadata size has been increased to 1MB (DavidB's post was still referring to the old limit of 150kb).

 

Cloud with animated 3D model runtime import to unity

February 14, 2014 - 1:12am #5

Yes you have to.

Cloud with animated 3D model runtime import to unity

January 14, 2014 - 4:05am #4

Hi,

Do I have to use Unity each time to add/create a new model if I am using asset bundle? 

Thanks,

BP

Cloud with animated 3D model runtime import to unity

May 22, 2013 - 12:08pm #3

You can accomplish that using AssetBundles w/ Unity Pro - http://docs.unity3d.com/Documentation/ScriptReference/AssetBundle.html

3D models are going to be too large to deliver as target metadata, which is restricted to 150Kbytes (or 200Kbytes base64 encoded) - https://developer.vuforia.com/resources/dev-guide/adding-target-cloud-database-api

My recommendation is to use the metadata to identify which model to use, and then download the corresponding AssetBundle in a separate step.

 

!! looks like Alessandro beat me to the punch ;)

Cloud with animated 3D model runtime import to unity

May 22, 2013 - 12:06pm #2

Hi, the Metadata is a general purpose text blob that your application can retrieve, read and use in any custom way;

my recommendation would be to put a string (in the Metadata) specifying the URL pointing to an internet location from which your 3D model can be downloaded;

once a target is recognized, your app can read the metadata, get the stored URL and download the model (which can then be attached to your target)

 

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