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Re: Compatable with Unity 3.5?
and having said that, about 10 mins later and fresh project it seems to be working.. :)
EDIT: ok, so the qualcomm AR extensions downloaded from the asset store work, but the ones i downloaded from the qualcomm site do not. i've repeated the process many many times tonight and that seems to be the difference.
:( i also have such problems , use unity3.5.0f5 xcode4.2.1 vuforia1.5.9 os10.7.1 found 1.5x samples cant be compiled,and even not show the trackable models and when i use vuforia1.x every thing is ok,any one can help me out:mad:
Re: Compatable with Unity 3.5?
Re: Compatable with Unity 3.5?
Are you seeing any unusual behavior in the sequence of post process interactions between Unity and XCode - e.g. either Unity or XCode freezing, or XCode initiating a build out of sequence?
Sometimes Unity and XCode don't sync properly and you can encounter unexpected behavior. If this occurs, try restarting your system, launching Unity and executing the build from fresh instance.
Re: Compatable with Unity 3.5?
Re: Compatable with Unity 3.5?
and having said that, about 10 mins later and fresh project it seems to be working.. :)
EDIT: ok, so the qualcomm AR extensions downloaded from the asset store work, but the ones i downloaded from the qualcomm site do not. i've repeated the process many many times tonight and that seems to be the difference.
Re: Compatable with Unity 3.5?
so just how incompatible is it? i've been tearing my hair out trying to get the "compiling a simple project" to work without any luck. it just doesn't seem to detect the marker (these are the sample markers - i've used them and others with success in the c++/objc api without any problems).
Re: Compatable with Unity 3.5?
We have found a few issues with QCAR and Unity 3.5 that will be addressed in our next release. You may find that it works well enough for development purposes, but to be safe you may want to continue using 3.4 for the time being. This is especially true if you use frame markers (there is a bug with Unity 3.5 and our frame marker prefab).
- Kim
Can you let us know what errors you are seeing?
Try something for us:
Import one of the Vuforia 1.5 samples into a fresh Unity project. Open the Editor/PostProcessBuildPlayer file in a text editor and delete the following section:
Does that help at all?
- Kim