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Couldn't run project generated with Unity Qcar extension

February 21, 2012 - 8:15am #1

I imported the unity-qcar-extension package in Unity , I then added the ARCamera from Prefabs form QuallCommAugm Reality instead of MainCamera m, I made the build and run for iOS ,but when I'm running from Xcode ...it crashes, it also says the QCAR is not operational ...it's true that in the generated code there's nothing about QCAR , can someone tell me what I did wrong that QCAR related code acutally is not generated at all when the XCode project is created ...

Re: Couldn't run project generated with Unity Qcar extension

February 21, 2012 - 3:50pm #5

Finally, I commented out the print commands from PostProcessBuildPlayer, they gave error syntax ... few weeks ago everything went OK ... perhaps Python is the problem ,maybe because I made some re-intallation of it since then ... I have to check myself..but maybe someone who's reading this..might already know ,where's Unity searching for Python application ?

Re: Couldn't run project generated with Unity Qcar extension

February 21, 2012 - 2:20pm #4

Well it looks the PostProcessBuildPlayer is not doing its job ...

Re: Couldn't run project generated with Unity Qcar extension

February 21, 2012 - 1:41pm #3

The idea is that pieces of code like :

QCARUnityPlayer::getInstance() ... are not present in the AppController.mm file from the XCode project... what configuration I'm missing in the Unity 3 ?

Re: Couldn't run project generated with Unity Qcar extension

February 21, 2012 - 9:30am #2

hi,
did you try building one of the example projects that come with the package?
that could be a good way to exclude some possible sources of problems.
best,
stefan

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