I read with great interest the forum and the following link: https://developer.vuforia.com/resources/dev-guide/swappable-databases-unity
...but I'm still stuck.
We are making an AR app for an exhibition with many rooms.
The 3D models or explanations are in named according to dataset/targetname.
So when one is detected, we can load the model/description and play.
So far, when we activate the AR, we load the vuforia gameobjects (AR cam + x imageTargetBehavious) from a separate scene asynchronously.
It works more or less and is a bit tricky (for instance: you cannot stop the loading in Unity).
My question: it seems it would be smarter (so easy to maintain) for us to do:
0/ we always have an ARCam in a single ARScene. Activated or not.
1/ when the user selects room 1, I need dataset1. We load it (code in the link above: OK)
2/ We create the gameobjects and attached ImageTargetBehaviours according to this dataset.
How do we do 2/? Seems it is not possible to select (by script) the dataset and targetName.
Thank you very much for anyone who can help? (this solution or a workaround..)