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Creating my own Actitivities and XML-Based layouts.

December 1, 2010 - 2:07am #1

Hello.

I'm very very new on Unity for Android development. I'm developing game in android with a game engine that has custom layouts to show data from user. Don't think why has done it in this way. It's only an example.

Now, I want to migrate my game to Unity.

My game is a collaborative game that need to show users connected to the game. The game uses a REST service to communicate with others players. Also, the game is splits in challenge, I need a list to show them.

Can I do all of this with Unity? May I merge my actual Android project with a Unity project?

Thanks.

Re: Creating my own Actitivities and XML-Based layouts.

December 1, 2010 - 3:56pm #2

It is possible for Unity to communicate with the Android SDK using plugins, please see the following page (follow the Android sections):

http://unity3d.com/support/documentation/Manual/Plugins.html

This isn't trivial however, and I'm not sure it can be used to mix Android UI elements with Unity elements. That question would be better asked in the Unity forums.

If you do go this route, I suggest trying without the QCAR SDK at first. The QCAR SDK adds one more layer of complexity. Once you get things working without it we can help you with the next step.

- Kim

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