Hello, I am currently developing an AR application on unity3D I have written a Shader in shaderlabs to show only the 'inside' of a cube, that is the projection of a texture on the inside of a cube. To do this I blend the cube with the background according to an alpha map, the change the culling type to the front and turn off the ztest.
However this doesn't seem to work on the AR Camera but it works fine on the editor. Example Image attached below shows editor window (with the desired behaviour) and the AR Camera with the end result.
Is this a known issue? Any help will be greatly appreciated.