I'm using Unity 3.5x and Vuforia 1.5 version.
Today I created a new device database, downloaed it as a Unity package, and imported it in the Unity. Also, I modified ARCamera's Data Set Load Behaviour to load the data set and activated it in the Unity inspector. I selected Data Set and Image Target properly in the Image Target Behaviour of ImageTarget's inspector.
When I run the application, I got the error like below. (it is Eclipse's LogCat message. My Unity project is integrated into my Eclipse Android project.)
03-06 16:54:23.808: E/Unity(18503): Data set alarm does not exist.
03-06 16:54:23.808: E/Unity(18503):
03-06 16:54:23.808: E/Unity(18503): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 43)
However, default data sets included in the Vuforia unity extension such as StonesAndChips and Tarmac are loaded well. no problem.
There is a problem only with my own data sets, created via TargetManager and imported as Unity packages.
Any helps?
It's my mistake.
I should have put dataset files (.dat, .xml) into the asset foler of my Eclipse project.
I copied the files into the folder and there is no problem.
Sorry for any inconvenience with my comment.