Log in or register to post comments

Deffered Lighting black background problem

December 10, 2014 - 5:26am #1

Hello,

When I set Rendering Path to Deffered Lighting there is a problem with drawing of Camera background and 3D objects look like in Don't Clear flag. It is big problem I have bought Pro version of Unity and I can't use this options in combinate with Vuforia AR Camera. I need deffered render!!! I wanted a publish my app to Android store but I can't solve this problem and the customer is waiting. This is the old problem of Vuforia so I think it should be solved but I can't find any issues or solutions. It is very important for me. Why there is a problem with Defrred Lighting in combination with Vuforia for so long time? Than you for your answer. I use Unity 4.4.5 for some dependenses. 

Than you for all answers.

 

 

AttachmentSize
Image icon DferredBug.PNG383.16 KB

Deffered Lighting black background problem

December 15, 2014 - 3:40am #3

UPDATE:

this issue is solved in the next upcoming release of Vuforia (note that the release date is not known yet ).

 

Deffered Lighting black background problem

December 15, 2014 - 3:21am #2

Have you tried with the approach used in the Background Texture Access sample ? This sample shows how to redirect the Vuforia camera background to a texture and then render the texture on a screen-aligned plane which is rendered by an Orthographic camera.

https://developer.vuforia.com/resources/sample-apps/background-texture-access-sample-app

 

I could imagine you could use a somewhat similar appoach (i.e. redirecing the Vuforia camera to a texture) and then render the texture on a screen-aligjned plane that fits your custom Camera view; then, you could imagine applying your effects in that Camera.

 

Log in or register to post comments