In my android app, I'm calling the Unity + Vuforia (qualcomm) side which opens the camera view and using image target load and play a game. Then it goes back to the android side. In the android app when I exit the application(closing all the activities with finish()) it goes back to the unity + camera view. I close all the activities with finish() correctly. Not sure what I need to close/destroy the unity/vuforia instance.
When coming back to the android side from the unity if I call Application.Quit() it closes the whole app..not just the unity part...
Is there any method to close/destroy just the unity/qualcomm instance either within the unity side or from the android side.?