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detaching 3d object from the ARCamera

May 13, 2012 - 7:00am #1

Hi there,

Am new to AR things and am using Vuforia SDK for unity3d, am wondering if i can detach objects that had been detected already and rotate around them scale them walk throw and when ever i finish attach them again.

Thanks

Re: detaching 3d object from the ARCamera

May 13, 2012 - 8:07am #2

Yes. You'll want to reassign the parent transform of the object, and then assign it to the ImageTarget again when you want the object to follow the target.

*you're not detaching from the ARCamera to do this. The objects will be children of an ImageTarget, MultiTarget, or FrameMarker ( i.e. Trackables ).

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