Hello,
I'm facing a curious problem with Unity and the Directional Light: I have a scene with 4 Image Targets that are simultaneously recognized.
Everything works fine, but if one of these trackers is lost/off-focus sometimes, the directional light (MainLight) of the complete scene is deactivated turning all other Imagetargets to a dark/grey color.
The luminosity of my scene also changes (grey to completely dark) over time. I can't figure out why... I'm testing on an iPad 2.
Following user describes the same issue:
http://unity3d.qatohost.com/questions/164462/objects-flickering-between-dark-and-light.html
My Hierarchy in Unity looks like this:
AR Camera
Directional Light
ImageTarget 1
-Cube
ImageTarget 2
-Cube
ImageTarget 3
-Cube
ImageTarget 4
-Cube
Is this a bug of the iPad 2, or how the Qualcomm internaly handles the scene in Unity ? The fact that all ImageTargets turns to grey/black after a while is really weird....
Thx a lot for your answers!
Thanks.
Issue solved.