Hi,
I've just got a basic multitarget that displays a skybox with a little planet. The idea is you can walk around the planet as it floats in space. The only issue is that it's automatically masked out by the MultiTarget so it vanishes and due to the fact I'm using a skybox (so obviously you can't see what the camera is seeing) it appears to vanish behind a silhouette of a box.
Is there a way to dissable this?
Chris
You can try replacing the depthmask material in Qualcomm Augmented Reality / Materials with a dummy material that doesn't use a depth masking shader. You'll need to name this DepthMask, because the MultiTarget's child targets are configured to use this material by default.