Hello,
I need to draw a line between two objects above my imagetarget. I' ve read in unity docs and forums about how to draw lines and i ended up using
Debug.DrawLine(Vector3 start, Vector3 end, color, float time);
When i play the application on unitys' editor the line doesn't show up and the same applies to the mobile device i am testing. But, if i press the pause button in unity then the line appears exactly as i expected.
Is there any advice on how to make it work on the device too?
A better approach on drawing lines is also welcome!
thank you in advance
Based on your script i managed to make it work:
Here is the part of the code that is responsible for the line (Unity Script)
The initDest function is called using startCoroutine, otherwise it doesn't get past the yield command on the device.
Thanks!