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Dynamic loading trackables from ftp/www in Unity
Hello all, I wanted to know whether it is possible to dynamically load ImageTargets into application. As in, load the contents of "someImage.unitypackage" into the application at runtime using assetbundles or WWW? Thanks, Parth
Same question I belive.
In iOS/Android I download .dat/.xml libraries from ftp serwer automaticaly and launch them every day different and it works perfect. But how about UNITY ? is there a chance to do this ? Soft we're developing is for a newspaper and every day they change trackables (for example cover) and there is no chance to update whole app i Apple Store every day :) Unfortunatly they want to have 3d animated models and we have to use Unity :/ Becouse importing detailed FBX or even OBJ file in classic app is to hardcore :P
Thx for any advice
Niedved
At present it seems that
At present it seems that Asset Bundles cannot contain Image Targets, as Unity seems to be selective about which file formats it allows within them.
The recomended way of doing this is to download the .dat and .xml to the local device store and then create the image target and augmentation on-the-fly.
If you want this feature or wish us to investigate further then please log this as a feature request in the wish list.
thanks
N
Dynamic ImageTargets
Dynamic ImageTargets
Hi creaview,
could you create a new Thread in iOS about this (as it is not Unity related, if I udnerstand right):
https://developer.vuforia.com/forum/ar-technical-discussion/ios
Thank you.
Hi Bik3R
Yes it is possible.
If you look at this link to the documentation https://ar.qualcomm.at/sdk
and then Getting Started - Unity Extension > Step 3 Mastering Advanced Topics > Swappable datasets
...it will show you how to load datasets from application storage and activate them dynamically.
HTH
N