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error when Build &; Run using Android Unity

January 10, 2011 - 11:51pm #1

Hi ..

I've try to Build & Run "ImageTargets" from Unity , and showing this error :

Error building Player: Win32Exception: ApplicationName='C:/Development/android-sdk\tools\adb.exe', CommandLine='start-server', CurrentDirectory=''
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Do you where is the problem ? how to fix it. thank you

Re: error when Build &;;; Run using Android Unity

January 13, 2011 - 5:42am #7

I need more information, I don't really understand the problem. It sounds like you are trying to add a new model to a Unity project. Are you starting with the ImageTargets sample project? You should be able to import a model and replace the teapot on the target. What happens when you try this?

Tell me precisely what you are doing and what is happening, and perhaps I can help :)

- Kim

Re: error when Build &;;; Run using Android Unity

January 13, 2011 - 12:03am #6

Hello Kim .

Please help me. thanks

Re: error when Build &;;; Run using Android Unity

January 12, 2011 - 3:01pm #5

A demo file is running well, I just try to change 3D object .

Re: error when Build &;;; Run using Android Unity

January 11, 2011 - 5:07pm #4

I don't completely understand the question, but make sure you have removed all cameras besides the ARCamera. Which sample are you running?

- Kim

Re: error when Build &;;; Run using Android Unity

January 11, 2011 - 5:03pm #3

Hi kim

it is work after I copy a file, after that I Build and succesfull. But when running in SE X10 : splash menu unity -> "bluescreen" with titile on the bottom "demo" .
What happen with that file ?

Re: error when Build &;;; Run using Android Unity

January 11, 2011 - 8:14am #2

It sounds like you have the latest version of the Android SDK, which doesn't play nicely with Unity 3.1 out of the box. The simple fix is to copy the adb.exe file from your android-sdk "platform-tools" directory to the "tools" directory.

- Kim

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