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Error on xcode

March 5, 2012 - 12:37pm #1

XCODE NOT COMPILE MY PROJECT Error: ld: warning: directory not found for option '-L"/Users/nezwork/Desktop/ARWINEIOS"' ld: warning: directory not found for option '-L"/Users/nezwork/Desktop/ARWINEIOS/Libraries"' ld: warning: ignoring file /Users/nezwork/Desktop/ARWINEIOS/Libraries/libQCAR.a, missing required architecture i386 in file ld: warning: ignoring file /Users/nezwork/Desktop/ARWINEIOS/Libraries/libQCARUnityPlayer.a, missing required architecture i386 in file Undefined symbols for architecture i386: "QCARUnityPlayer::getInstance()", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o -[AppController application:didFinishLaunchingWithOptions:] in AppController.o -[AppController applicationDidBecomeActive:] in AppController.o -[AppController applicationWillResignActive:] in AppController.o -[AppController applicationWillTerminate:] in AppController.o "QCARUnityPlayer::QCARLoadTracker()", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o "QCARUnityPlayer::QCARNotifyCreated(int, int)", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o "QCARUnityPlayer::QCARInit(char const*)", referenced from: -[AppController application:didFinishLaunchingWithOptions:] in AppController.o "QCARUnityPlayer::QCARPause(bool)", referenced from: -[AppController applicationDidBecomeActive:] in AppController.o -[AppController applicationWillResignActive:] in AppController.o "QCARUnityPlayer::destroy()", referenced from: -[AppController applicationWillTerminate:] in AppController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)

Error on xcode

July 28, 2014 - 11:33pm #13

There is a single Unity package for the Vuforia Extension, which you can use for both Android and iOS;

you can download it here:

https://developer.vuforia.com/resources/sdk/unity

You can also download the Unity Vuforia samples here (also valid for both Android AND iOS):

https://developer.vuforia.com/resources/sample-apps/features

 

Error on xcode

July 28, 2014 - 6:17pm #12

isn't the base unity package for android and ios? or there is a package for android and a package for ios?

-rene

Re: Error on xcode

March 9, 2012 - 6:33am #11

OK

IT's WORK!!!!!

I have set texture to 1024 x 1024 and work fine!!!

YOU ARE THE BEST!!!

Re: Error on xcode

March 8, 2012 - 10:55pm #10

Try a texture that's 1024x1024 or smaller.

- Kim

Re: Error on xcode

March 8, 2012 - 6:27am #9

thanks KSIVA

I solved

ok

I was just one problem, this code works on Android and on ios me from the black texture

enumerator:

WWW www = new WWW("http:....");
yield return www;
webimage = www.texture;
nomeimmagine.renderer.material.mainTexture = webimage;

the texute is size 4096 pixel with and i animate via script

you have any idea becouse not work on IOS??

Re: Error on xcode

March 7, 2012 - 3:45pm #8

Try importing the iOS base package (not one of the samples) on top of your Android project. I do suggest making a backup first just in case!

- Kim

Re: Error on xcode

March 7, 2012 - 12:47pm #7

OK

Works with ipod touch! I tried the example and it works properly.

Now I have a problem, I created an app with the Android plugin, if I try to compile it with XCODE Part I, there is a way to make it work without having to redo from scratch with the plugin IOS?

Re: Error on xcode

March 6, 2012 - 7:49pm #6

That's right, the simulator is not supported.

The iPod Touch 4G is supported.

- Kim

Re: Error on xcode

March 6, 2012 - 3:14am #5

i Have buy the ipod 4th gen

With this work?

Re: Error on xcode

March 6, 2012 - 1:06am #4

Not work with IOS simulator?

Re: Error on xcode

March 6, 2012 - 12:36am #3

I want call the emulator not the device

Re: Error on xcode

March 5, 2012 - 2:04pm #2

Make sure you are targeting the device and not the simulator.

- Kim

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