XCODE NOT COMPILE MY PROJECT Error: ld: warning: directory not found for option '-L"/Users/nezwork/Desktop/ARWINEIOS"' ld: warning: directory not found for option '-L"/Users/nezwork/Desktop/ARWINEIOS/Libraries"' ld: warning: ignoring file /Users/nezwork/Desktop/ARWINEIOS/Libraries/libQCAR.a, missing required architecture i386 in file ld: warning: ignoring file /Users/nezwork/Desktop/ARWINEIOS/Libraries/libQCARUnityPlayer.a, missing required architecture i386 in file Undefined symbols for architecture i386: "QCARUnityPlayer::getInstance()", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o -[AppController application:didFinishLaunchingWithOptions:] in AppController.o -[AppController applicationDidBecomeActive:] in AppController.o -[AppController applicationWillResignActive:] in AppController.o -[AppController applicationWillTerminate:] in AppController.o "QCARUnityPlayer::QCARLoadTracker()", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o "QCARUnityPlayer::QCARNotifyCreated(int, int)", referenced from: CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o "QCARUnityPlayer::QCARInit(char const*)", referenced from: -[AppController application:didFinishLaunchingWithOptions:] in AppController.o "QCARUnityPlayer::QCARPause(bool)", referenced from: -[AppController applicationDidBecomeActive:] in AppController.o -[AppController applicationWillResignActive:] in AppController.o "QCARUnityPlayer::destroy()", referenced from: -[AppController applicationWillTerminate:] in AppController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Re: Error on xcode
OK
Works with ipod touch! I tried the example and it works properly.
Now I have a problem, I created an app with the Android plugin, if I try to compile it with XCODE Part I, there is a way to make it work without having to redo from scratch with the plugin IOS?
Re: Error on xcode
thanks KSIVA
I solved
ok
I was just one problem, this code works on Android and on ios me from the black texture
enumerator:
WWW www = new WWW("http:....");
yield return www;
webimage = www.texture;
nomeimmagine.renderer.material.mainTexture = webimage;
the texute is size 4096 pixel with and i animate via script
you have any idea becouse not work on IOS??
Error on xcode
There is a single Unity package for the Vuforia Extension, which you can use for both Android and iOS;
you can download it here:
https://developer.vuforia.com/resources/sdk/unity
You can also download the Unity Vuforia samples here (also valid for both Android AND iOS):
https://developer.vuforia.com/resources/sample-apps/features
Make sure you are targeting the device and not the simulator.
- Kim