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export FBX from blender with audio (sound)

November 12, 2012 - 7:06am #1

hi guy,

i m using bleder to export FBX for blender, i do wonder how to make the audio together from blender to unity?

or i m working with a wrong way?

 

 

export FBX from blender with audio (sound)

November 14, 2012 - 4:21pm #4

I think that you'll need to sync the audio using Animation Events - http://docs.unity3d.com/Documentation/Components/animeditor-AnimationEvents.html

These will enable you to call methods in a script(s) that syncronize your audio to the animation sequence.

See: http://forum.unity3d.com/threads/145739-Sync-Audio-Steps-with-the-Animation-Steps-of-the-Character

 

export FBX from blender with audio (sound)

November 12, 2012 - 6:18pm #3

in case, i m not really familious with unity 3D,

but isnt better that i should use 3DMax for these?

or i should make a script for unity to comes out with audio?

export FBX from blender with audio (sound)

November 12, 2012 - 7:27am #2

This is a good question for Unity Answers or the Unity forum. The approaches that I'm familiar w/ involve syncing a separate track, but perhaps there is a workflow for achieving this w/ the FBX.

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