i m using bleder to export FBX for blender, i do wonder how to make the audio together from blender to unity?
or i m working with a wrong way?
I think that you'll need to sync the audio using Animation Events - http://docs.unity3d.com/Documentation/Components/animeditor-AnimationEvents.html
These will enable you to call methods in a script(s) that syncronize your audio to the animation sequence.
This is a good question for Unity Answers or the Unity forum. The approaches that I'm familiar w/ involve syncing a separate track, but perhaps there is a workflow for achieving this w/ the FBX.
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