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Extended Tracking

December 17, 2013 - 8:31am #1

Hi there, i tried extended tracking on Unity editor, i did all the set up to get the extended tracking feature(mark the checkbox), but when i build and install the app in my device, the 3d model associated with the image target, works when the marker is detected, but when i turn the phone just a little to lose the marker and see the extended tracking feature, it doesn't work, the 3d model just shake and in the moment i lose the marker the 3d model dissapear, am i doing something wrong?, or what else do i need to do to get this working? thanks in advance....=) 

Extended Tracking

May 22, 2015 - 10:05pm #6

I'm having trouble as well.

Mac, Unity 5, Vuforia 4 (latest versions)

Extended tracking in Play Mode not working on Unity or on iOS after build.

Extended Tracking

December 16, 2014 - 3:57pm #5

I have the same problem using Unity when I try to enable Extended Tracking functionality.

Somebody can help us with this issue?

Extended Tracking

December 17, 2013 - 9:53am #4

I can confirm that Extended Tracking requires your device to be equipped with a multi-core cpu.

Extended Tracking

December 17, 2013 - 9:00am #3

thanks, i tried with the sample apk like you said, but when i check the extended tracking check box in the App's UI, it just unckecked automatically after, is this a matter of compatibility i guess, i just read about the multi core device requirement to get this working, so i guess this is the reason it doesn't work in my device, are you going to support this feature in one core devices?

 thanks

Extended Tracking

December 17, 2013 - 8:36am #2

If you are using the ImageTargets sample, be sure to enable extended tracking from the app's UI - tap the screen to call the UI. 

Also be sure that there are some features available in the environment that the SDK can use.

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