i am developing an app on unity to show fornitures.
Some of these are chandeliers, so the 3D models must be placed on the ceiling while the marker is on the floor ( none would ever attach the marker on the ceiling :p ).
What i am doing is placing the 3D object in the scene higher than the marker of course, and i thought that via extended tracking i could flip the device to watch the ceiling and show the 3D chandelier.
Just i see no models, seems like the extended tracking is not properly working, like if when the marker is out of the cameraview, models wont show.
Is persistent tracking a solution to this?