I am trying to use the Vuforia plugin for Unity. I am trying to export to an android device. Everytime I build and run the game I get this error
I am trying to use the Vuforia plugin for Unity. I am trying to export to an android device. Everytime I build and run the game I get this error
Yes mate, i tried everything.
Now i totally deleted everything and i will restart from the beginning.
Tell me what to do please. I don't have to use ECLIPSE, i just need to see android camera in unity and buil an apk with the camera view by the phone.
Just this.
(for now.)
Have you followed the steps for setting up Unity for Android - http://docs.unity3d.com/Documentation/Manual/android-sdksetup.html
You have to install the Android environment and the Unity extension below
https://developer.vuforia.com/resources/sdk/unity
what errors does your compiler window does say you have?
Hello, i did what you tell me to do but it doesn't work.
I actually set everything, and when i go to build the apk it says me the same thing
"invokation failed"
actually you told me how to install the sdk for vuforia... but i'm using unity and i don't think that's the right way to setup the system....
i don't know what to do.
If i go on android site
http://developer.android.com/sdk/index.html
there is not the SDK download... there is just the ADT download :S i cannot found the sdk link
however, i think it's the same!
Well actually i'm developing an app which use an "AR" when the GPS tracker check the right position.
I just need to insert the phone camera in the scene, and this is why i'm using Vuforia. All the rest will be developed and programmed in a different way.
For now i just need to insert the camera feed in a plane, but unfortunely i'm a beginner in this way of programming.
I'm glad for your help, if you can give me more informations i will be more glad XD
Gin
-Your system and computer specs are good.
-Intall this app on your phone
https://play.google.com/store/apps/details?id=com.unity3d.androidremote&feature=search_result#?t=W251bGwsMSwyLDEsImNvbS51bml0eTNkLmFuZHJvaWRyZW1vdGUiXQ..
-Make sure you install the current android device driver from the manufacturers website
Follow the instructions in this link verbatim and in order.
https://developer.vuforia.com/resources/dev-guide/step-1-setting-development-environment-android-sdk
It will show you the programs and packages you need. It also shows you how to set up your path variable. I would set up a system restore point before you work with the variable as it can mess up you system if you don't get it right.
-Keystore-This I think is not important for Developer mode.
What is your background?
What is the project?
I'm using a PC with Windows 7, Unity 4, Android drivers and SDK (adt) installed, i don't know how to update the local variable :S
and i don't know what i need for android development.... i followed some tutorials about it and i thought i just need the SDK....and i don't know about this key store...
could you help me please? i have to build this app, and i am new in this sector.
Thank you very much
Gin what are the specs on your computer and operating system? Are you running this out of Eclipse or unity? Did you install your Android device drivers? Did you update your path variable? Did you install all the programs needed for Android development environment?ddid you install remote viewer on your Android device? Did you create a key store file?
Now that I am up and running, I am having another issue. I imported some models into Unity and they worked fine. Now the models are showing up in my phone as "past objects" that I had in Unity. The Unity Game view shows the correct model but once it is on my phone it is a different model. I uninstalled and reinstalled the unity remote on my phone, but this didn't help. The "phantom" objects are no longer in my assets folder or in my program. Any thoughts? Thank you.
Ok, first half of the problem solved.
Now, have you checked the following:
The setup has to be all done correctly. Go back and double check everything.