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Flicker effect on texture error

August 3, 2012 - 6:24am #1

My whole ar scene works perfectly xcept that when i look at the marker and the objects pop out... the objects seems to be flickering a little (black texture flicker on the real texture)... for example if i have a house popping up... all seems ok xcept the roof starts to flicker with a black texture...do i have to fix this thru unity or my modelling is overlapping somethin?

any1 else had this problem and manage to fix pls?

Flicker effect on texture error

August 3, 2012 - 10:06am #6

@davidbeard thank you so much... i will try adjusting the the value and test

@sebrock i will test that 2 bro... but i felt as the overlaying texture as well...

well let me test and try :)

thank you again

Flicker effect on texture error

August 3, 2012 - 9:30am #5

neshvi22 wrote:

did u manage to fix it sebrock?

When I had this problem the object that was flickering turned out to be to small. It was not due to close layers rendering ontop of each other. I don't know if this is your problem though. Making my object bigger worked for me. 

Flicker effect on texture error

August 3, 2012 - 9:23am #4

That sounds like Z fighting. Are these textures layered over each other? If so you can try adjusting the camera's near and far clip planes to reduce the depth of the z-buffer, this enables greater rendering precision in this dimension. Try setting the near clip plane out a bit further, and the far clip plane a bit closer. You'll have to experiment to determine degree of adjustment that's appropriate.

see: http://answers.unity3d.com/questions/27519/z-fighting-problem.html

Flicker effect on texture error

August 3, 2012 - 9:07am #3

did u manage to fix it sebrock?

Flicker effect on texture error

August 3, 2012 - 8:19am #2

Yes, I've had this too. Dont know what causes it though. Migh be Z-jitter.

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