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forward assetBundle from Scene to ImageTargets

January 4, 2013 - 10:02am #1

What i want is to forward gob3dModel from this Scene to ImageTargets Scene so i didn't destroy the object and received it Normally ,,, but i want it instead of the TeaPot in image target not like spalsh static pic on the screen i want it to be augmented on the Target !  

 

the Sender Scene ,,,,,

 

public class SceneOne : MonoBehaviour {
public GameObject gob3dModel;

void Start ()    {
 

loadScene();

     }

void Update () {

}
void loadScene(){
Application.LoadLevel("QCAR-ImageTargets");
DontDestroyOnLoad(gob3dModel);
}

}

 

 

the receiver Scene ,,,,

 

 

 

 

public class QCARAssign : MonoBehaviour {

SceneOne sce1;
public GameObject guiTe;
void Start () {
GameObject gob= GameObject.Find("gob3dModel");
sce1=gob.GetComponent<SceneOne>();


guiTe = gob;


Destroy(gob);


}

// Update is called once per frame
void Update () {

}
}

 

 

try guiTe.transform.parent =

January 4, 2013 - 11:53am #2

try guiTe.transform.parent = ImageTargetName.transform - this will make the model a child of the ImageTarget instance. You can also do this in the event handler using mTrackableBehaviour.gameObject.tranform. 

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