I have a number of spheres as children of the main object attached to an imagetarget that is a scene with four other image targets.
The image target in question is positioned at 107.5788, 0, 0
The main game object attached to this image target is positioned at 0,0,0
The sphere attched to the game object is positioned at 0.0638326, 0.01016547, 0.6540853
I save the starting transform.position of the sphere on awake
The sphere is translated off in some random direction and when a given time passes I reset its transform.position back to the saved transform.position
But the sphere appears way off to the left...me thinks not relative to its parent so in totally the wrong place.
Been trying all manner of things all day and cannot get the sphere to return to its original start position....????
Anyone?
I have even tried changing the world center to all available options and it still appears in wrong direction.