I've found several threads regarding similar topics, but must have missing something obvious...
I have a simple image target, and all I want is to get the relative rotation of the target from de camera point of view.
I've tried something like
TrackableBehaviour mTrackable = GetComponent<TrackableBehaviour>(); // And then accesing to x y z rotation like... mTrackable.transform.rotation.x; mTrackable.transform.rotation.y; mTrackable.transform.rotation.z;
But I think these values are not what I'm looking for. Is there any other way to get the current target/marker rotation? (I'm working on unity extension C#)
Any help or clue is appreciated. Best regards!