Building on the UserDefinedTargets sample app I wish to incorporate a verification step such that when the user clicks the camera button to register a new user defined trackable I can display the image taken and request verification that this is the image they wish to use. At the same time I would also get them to input some dimensions so that I can properly scale game objects so they match real world size against the camera background.
In the ImageTargets sample I can see the image in the material clearly assigned to the tracker game object but the user defined target does not get built in the same way. Is there a way to get at it or do I need to grab my own screenshot at the same time the build gets launched and assume they are nearly the same?
Thanks for your time,