I am using Unity to create a simple AR app and I would like to keep track of how many times the trigger image is scanned. Is this possible to do without using the cloud recognition? Its a very simple app that does not need the cloud and I would prefer not having to pay for that since it would not be used.
Thank you
You can add some logic to the OnTrackableStateChanged() method of the TrackableEventHandler script which is attached to the ImageTarget prefab to track when a target is lost/found and count the number of TrackableBehaviour.Status updates you are interested in.