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Getting Target Position

March 21, 2015 - 2:19pm #1

Hi guys, 

I just want to change positions of my 3d object with changing positions of ımageTarget in a real world.

Let me explain it with an example.

There is an 3d object which is a car on the ImageTarget. When target recognized by arcamera. Car is showing up. But When user change positions of target in real world, then car slips toward the ground like a real object. 

What do you thing guys?  Is it posible?

 

 3D object is always stay on the target. So I thought If I get target position on real world, I can move the car.

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Getting Target Position

March 25, 2015 - 11:23am #2

To enable a target to move in relation to a fixed-origin ARCamera, change your World Center Mode to CAMERA. You can see the effect of this in Unity PlayMode.

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