Hi guys,
I just want to change positions of my 3d object with changing positions of ımageTarget in a real world.
Let me explain it with an example.
There is an 3d object which is a car on the ImageTarget. When target recognized by arcamera. Car is showing up. But When user change positions of target in real world, then car slips toward the ground like a real object.
What do you thing guys? Is it posible?
3D object is always stay on the target. So I thought If I get target position on real world, I can move the car.
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To enable a target to move in relation to a fixed-origin ARCamera, change your World Center Mode to CAMERA. You can see the effect of this in Unity PlayMode.