Log in or register to post comments

Glass and Transparency Shaders

December 11, 2010 - 11:46pm #1

I'm wondering if anyone has been able to achieve 3d mesh in augmented reality with transparent materials or glasslike appearances (real transparency -- not baked in!)...

Or - what are some neat shaders you've managed to do with Unity Android AR?

Re: Glass and Transparency Shaders

December 20, 2010 - 6:38am #6

If you find any particular transparency techniques that work in Unity Android, but do not work with the QCAR SDK, please let us know. You can send sample projects to

, and we will look into the issue.

Thanks!

- Kim

Re: Glass and Transparency Shaders

December 19, 2010 - 10:59pm #5

It's slightly more complicated than that - how about a mirror shader -- but then, the problem is figuring out how to relate the video footage to create the reflection?

Alpha transparency texture definitely works, but semi-transparent does not work, and also if you have one transparent texture behind another, one of them will not show up, even if the distance between is large.

Re: Glass and Transparency Shaders

December 19, 2010 - 10:16pm #4

Hi Ina,
As Paulius said, you could just use a shader.
In case you have not tried / succeeded can you try to use say "palmbranch" ? It has transparent texture. It should work.

If that works, then you could examine the texture to see what they use? Will that help?

Regards
Avi

Re: Glass and Transparency Shaders

December 19, 2010 - 3:37pm #3

Nope - most of the fancy shaders on Unity desktop don't work on the Android (HTC Evo)

Re: Glass and Transparency Shaders

December 18, 2010 - 10:43am #2

Why is it AR specific question? I believe you can use any shader that works on Unity Android (the transparent ones too)...

Log in or register to post comments