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Re: Glass and Transparency Shaders
December 19, 2010 - 10:59pm #5
It's slightly more complicated than that - how about a mirror shader -- but then, the problem is figuring out how to relate the video footage to create the reflection?
Alpha transparency texture definitely works, but semi-transparent does not work, and also if you have one transparent texture behind another, one of them will not show up, even if the distance between is large.
Re: Glass and Transparency Shaders
December 19, 2010 - 10:16pm #4
Hi Ina,
As Paulius said, you could just use a shader.
In case you have not tried / succeeded can you try to use say "palmbranch" ? It has transparent texture. It should work.
If that works, then you could examine the texture to see what they use? Will that help?
Regards
Avi
If you find any particular transparency techniques that work in Unity Android, but do not work with the QCAR SDK, please let us know. You can send sample projects to
, and we will look into the issue.
Thanks!
- Kim