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[HELP]UserDefine Target

June 24, 2013 - 6:26am #1

I use a Simple App named "UserDefine Target." I suspect that if I want the camera to Scan the marker, and then make a model showing at all like the image Target?

[HELP]UserDefine Target

June 24, 2013 - 6:47pm #3

I've been using Simple Apps For Android named "User-Defined Targets" for Android, it can define a default Marker, and the Marker can be created manually, which is what I am saying is for Android works on the Eclispe but for Unity, I do not know whether it works or not.

 

If the English that I have written. Read do not understand because I apologize to Bing translation.

[HELP]UserDefine Target

June 24, 2013 - 7:30am #2

Sorry, your question is not clear.

The UDT sample allows the user to scan for an identifiable image and augment a 3d model (teapot) on top of this.

This is like image targets, but it allows the user to select his/her own image.

 

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