- Sort Posts
- 8 replies
- Last post
Re: How to bind video, audio and text data to augmented object?
Re: How to bind video, audio and text data to augmented object?
That's true. So yes, if you are interested in a CV based approach, then those capabilities are available.
It's easy enough to trigger a video player when a target is detected, but registering the video image to a target is more of a challenge.
Here is a description of some of the options - http://ar.qualcomm.at/node/2002156
You can also search the forum for 'video texture' to review the current discussions on this topic.
Re: How to bind video, audio and text data to augmented object?
Layar and Wikitude are location based AR frameworks. They use latitude, longitude, and altitude data to position and scale elements on screen. Vuforia is a computer vision based AR SDK. It doesn't provide access to location data, or features for positioning elements based on their relative location. You'd need to develop these facilities yourself.
Re: How to bind video, audio and text data to augmented object?
So basically you want to have multiple data sets, each with a set of images that give different results with text/audio and video - right?
However, it seems you probably want to be able to download these datasets which is a bit more involved then including them statically within Unity.
Theoretically it should be possible - search the forums as others are trying this also.
N
Thanks for your answers:)