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How to bind video, audio and text data to augmented object?

June 5, 2012 - 1:50am #1

I want to make an application similiar to Layar Reality Browser or Wikitude World Browser. So I need to have more augmented data types. I want to bind small textes, audio and video files. Is there any way to implement that with Vuforia Unity Extension?

Re: How to bind video, audio and text data to augmented object?

June 8, 2012 - 5:17am #9

Thanks for your answers:)

Re: How to bind video, audio and text data to augmented object?

June 6, 2012 - 8:25am #8

That's true. So yes, if you are interested in a CV based approach, then those capabilities are available.

It's easy enough to trigger a video player when a target is detected, but registering the video image to a target is more of a challenge.

Here is a description of some of the options - http://ar.qualcomm.at/node/2002156

You can also search the forum for 'video texture' to review the current discussions on this topic.

Re: How to bind video, audio and text data to augmented object?

June 6, 2012 - 4:47am #7

My goal is to make indoor "Layar" with high quality 3d models, video, audio and text data for each point of interest. So I want to know is there any way to show video data in vuforia unity extension application? I'll be glad for any help.

Re: How to bind video, audio and text data to augmented object?

June 6, 2012 - 1:25am #6

That's not true. Layar can also Vision based Augmented Reality (Layar Vision).

Re: How to bind video, audio and text data to augmented object?

June 5, 2012 - 11:39am #5

Layar and Wikitude are location based AR frameworks. They use latitude, longitude, and altitude data to position and scale elements on screen. Vuforia is a computer vision based AR SDK. It doesn't provide access to location data, or features for positioning elements based on their relative location. You'd need to develop these facilities yourself.

Re: How to bind video, audio and text data to augmented object?

June 5, 2012 - 6:38am #4

Have you been through the Unity virtual buttons sample yet?

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Re: How to bind video, audio and text data to augmented object?

June 5, 2012 - 2:56am #3

I want to have for example one image target with image buttons. Each button bind to different type of informatio: 1st - 3d model, 2nd - text, 3rd - video etc.

Re: How to bind video, audio and text data to augmented object?

June 5, 2012 - 2:05am #2

So basically you want to have multiple data sets, each with a set of images that give different results with text/audio and video - right?

However, it seems you probably want to be able to download these datasets which is a bit more involved then including them statically within Unity.

Theoretically it should be possible - search the forums as others are trying this also.

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