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How to detect color during target detection time and put that on the 3D model to be augmented?

July 12, 2016 - 10:47am #1

Hello,

I am working with vuforia's unity package and OpenCV for unity at the same time. My goal is to make the texture of 3D models at the runtime, i.e whatever user colors the target object, that color at the same region should be displayed on its 3D model which is going to be augmented.

I know this can be done using OpenCV with vuforia concurrently but i'm not getting the right direction

Can someone guide me on this?

Kind regards,
M Fahad Minhas

How to detect color during target detection time and put that on the 3D model to be augmented?

October 13, 2016 - 7:39am #3

As I have understood it, Vuforia only sees in black and white. I guess you can tie the object to the colours and play around with the shades or something towards that. If you find a way to enable colour vision, please let me know :)

How to detect color during target detection time and put that on the 3D model to be augmented?

October 13, 2016 - 3:22am #2

hopefully some one give clue about this

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