There is no information about what the vuforia DLL is doing specifically and the standalone behaviour is not the same as the on device behaviour. This makes developing a more complex app a pain.
I'm trying to do stereoscopy on mobile devices. For standalone I just modify the created cameras after a delay, however on device those same cameras don't exist (different names?) and the functionality appears to be different (no render texture).
1. Why is the system so closed? If I want to modify vuforia cameras or objects I need to wait for them to made and then change them rather than just adding/changing code when the game objects are made. I'm pretty sure I remember this being more open last time I was playing with it.
2. Where can I get documentation about how the Unity side of this plugin works? Full API documentation and technical camera functionality please.
3. We're trying to do Ar/Vr and having the camera move rather than the tracked objects is not ideal. Is there a way to change the tracked object to move?