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How to Play some animation When Ar marker Tracking is lost

January 23, 2011 - 11:21pm #1

Hello i am working on unity3d with qualcomm plugin,I am stuck up at this point.When AR marker is found i am displaying a 3d object,and when the tracking is lost i want to display animation.How to do this??But animation shudnot be played everytime,it shud be played only when the tracking is found and lost.

Re: How to Play some animation When Ar marker Tracking is lost

January 25, 2011 - 7:47am #3

I was also able to do a simple check to see if the GameObject that is a child of the AR marker is active or not. Wether its faster or slower, i'm not sure, but its an easy test.

Yar.

Re: How to Play some animation When Ar marker Tracking is lost

January 24, 2011 - 6:40am #2

Take a look at the OnTrackingFound and OnTrackingLost methods in TrackableScript.cs (located in Qualcomm Augmented Reality/Scripts). These methods are automatically called by the system when tracking is lost or found. You can add your own logic to these methods.

- Kim

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