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How to use 3D object made in Unity3D in ImageTargets Sample ?

February 13, 2011 - 1:00am #1

Hi there.
I tried to make 3D objects below link.
https://ar.qualcomm.com/arforums/showthread.php?t=283

3DMAX->.obj with .mtl(texture info) -> opengl

It's ok without texture.

In ImageTargets sample has .png texture file. The problems is that I don't know how to get .png or .jpg from 3DS and perl script(link) can possible just 1 texture.

Please I want to get use 3DS file to ImageTargets.

Re: How to use 3D object made in Unity3D in ImageTargets Sample

February 13, 2011 - 1:54pm #2

I'm afraid we can't help too much with this. The sample applications require jpg or png textures, because these are simple to open and get a pixel array to feed to OpenGL. If you want to use a different texture format you will have to find a loader to go along with it, or write your own. Look around for samples of rendering 3DS models using OpenGL ES.

- Kim

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