How do I use setSize() for an image target in Unity3d?
Re: how to use setSize()
Currently you can't directly, I believe this is an oversight (I'll file a ticket). In general, the size of an image target is derived from the xml dataset file. This size is overridden if the image target exists in the scene before the dataset is loaded (e.g. for image target prefabs added via the Unity editor).
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