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HTC Incredible

November 15, 2010 - 2:48pm #1

Built my first AR app with Unity 3.1 and the Qualcomm Unity extensions. I followed the "Getting Started" instructions to the letter, and I am amble to render a cube floating over the Image Target. However, the "cube" is flashing: that is to say, the GameObject does not stay on the screen. It "blinks" in and out.

Any ideas???? :confused:

Re: HTC Incredible

November 16, 2010 - 8:30pm #3

I discovered accidentally that if you are having camera problems, you can immediately put your phone to sleep for a second, then wake it up. Upon waking up, the camera magically works! That is a temporary fix before the bugs are worked out (at least on the G2 phone).

I found our camera was occasionally going black entirely, but a solid phone reboot fixed that.

Cheers,
Eric

Re: HTC Incredible

November 15, 2010 - 3:00pm #2

First off, are you seeing any issues with the video in the background? Some users are having trouble with this (black or distorted video).

If the video looks good, then the flashing cube is a new issue that we haven't heard of yet. Could you possibly zip up your project and send it to me at

? I can test it on my end, to see if it's an issue with the project. Otherwise, it might be an HTC Incredible issue, and I'll pass that on to our testing team. What version of the Android OS do you have installed on the device?

Thanks,

- Kim

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