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Image Target scale in Unity

May 25, 2012 - 12:33pm #1

Hi, just a quick question...does it matter if I scale down one of the sample image target game objects (stones) within unity? Currently the prefab comes in at a scale of 200. This messes with the physics simulation for smaller objects. I figured as long as the proportions didn't change, it would be ok.

Thanks!

Re: Image Target scale in Unity

May 25, 2012 - 12:40pm #2

That should be fine. The aspect ratio is locked in any case.

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