I'm having problem trying to set the Image Target's scale 1 while maintaining the scene units of the Image Target as defined in the Image Target's xml file. I tried to use my own plane mesh with the units 11 x 8 as the Image Target and defined that size in the Image Target's xml file. But the Editor will always change my mesh to a 1 x 1 unit mesh and set its scale to 11 instead.
Apparently, the Image Target's scene units will always be set at 1 x 1 unit while its scale will be set according to the width defined in the Image Target's xml file. It's like using Unity's scale as scene units. I figured the rationale for this behavior is to allow for dynamic resizing of Image Target in Unity since Unity doesn't allow you to set scene units. But scale is not the same as units and this behavior is confusing and problematic. I wanted to keep my Image Target's scale to 1 so that my 3d objects can maintain their scale under the Image Target parent.
Does anyone have the same issues and is there a solution or workaround?
Many thanks in advance.