HI
I recently had an animation created (it was done in Lightwave) and then exported to FBX. Pretty much all of the smoke and fire animations don't work and I have made peace with that and I am creating them in Unity using the Particle System.
The next issue I have is that no matter how many times I align the animation with my Image Targe,t when I deploy to my phone the animation always plays 90 degrees / perpendicular to the Image Target.
I was hoping someone might have experienced these issues before ? I am not sure if its a problem with the actual animation that was created and somehow when it deploys to my phone it resets to some phantom co ordinate system, or if theres a way I can fix this problem in unity.
In the preview camera the animation plays as I defined: in front of the trackable, its just when I deploy to my Galaxy s2 that I see the issue of the animation orientation change.
Regards
Leon
Hi
Thanks for the feedback. The game object worked better than my earlier attempts.
Though even though I have lined the animation perfectly using the game object when I view the deployed app, the border is not flush with the image target. One side seems to be elevated, I tried to offset this by offsetting the actual animation on the image target but this doesnt work as well.
I am really puzzled. I can share the FBX file I have perhaps ? or send some screenshots.
regards
Leon