I recently had an animation created (it was done in Lightwave) and then exported to FBX. Pretty much all of the smoke and fire animations don't work and I have made peace with that and I am creating them in Unity using the Particle System.
The next issue I have is that no matter how many times I align the animation with my Image Targe,t when I deploy to my phone the animation always plays 90 degrees / perpendicular to the Image Target.
I was hoping someone might have experienced these issues before ? I am not sure if its a problem with the actual animation that was created and somehow when it deploys to my phone it resets to some phantom co ordinate system, or if theres a way I can fix this problem in unity.
In the preview camera the animation plays as I defined: in front of the trackable, its just when I deploy to my Galaxy s2 that I see the issue of the animation orientation change.