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Inquire about the ability of Unity3D bit

April 5, 2013 - 5:40pm #1

Now I am using Unity 3D PRO 4.1.2  that I will use in developing AR on Android, I would like to know whether Unity can Export and use in the Eclipse and to place the model required to file .h extension?, and if we bring the model to make the movement? for example, if we touch to the screen, and scroll to the model position. Can be done?

And under development on the unity with which stable, developed with eclipse than I because I used it two way

unity is considered fairly easy to use. But I don't know how to respond, the user has much less so? he asked a bit.

 

Thanks

Inquire about the ability of Unity3D bit

April 15, 2013 - 1:17pm #4

This message just means that you've assigned a compressed texture as the splash screen in the Build Player Settings in Unity.  Select the texture that you've applied as the splash screen in your Project view and set the compression for that texture in the Inspector to "Automatic Truecolor".

However, this image is also your image target texture in the editor (I'm just assuming that by the name "stones_scaled" which is a common naming convention used by textures/materials imported from the Target Manager's unitypackage that you downloaded after setting up your trackable image in the target manager database).  So, you should probably create the splash screen independently in an image editing program and save it out at the various resolutions that your intend to support with your application.

Otherwise, you're now using the same uncompressed (Truecolor) image for the splash screen AND the image target background.  Unless you specifically null out the references to these materials (using something like OnDisable() with code wrapped in a #UNITY_EDITOR define to explicitly tell Unity to remove these references when you stop Play mode), your build will include these "helper" materials and textures.  In most apps this is a small footprint, but if you have 100 targets, you could see how much extra bloat your app would incur just because of these scaled helper textures.

Inquire about the ability of Unity3D bit

April 6, 2013 - 3:40am #3

AlessandroB wrote:

Hi, if you have your Unity license and you plan to develop the App on Unity, my suggestion would be to do your full application development with Unity, without going to Eclipse, unless you have very specific needs to use Eclipse and work in Java too.

In case you want to combine Unity with Eclipse+Java/Android development, you have two options:

  • export your Unity app to Eclipse and then continue working inside Eclipse in Java using the Android SDK; this is explained in this tutorial:

https://developer.vuforia.com/resources/dev-guide/extending-unity-android-activity-and-adding-custom-views-eclipse

or

  • create an Android plugin in Eclipse and then import the plugin into Unity, and then use it from Unity and keep working in the Unity environment; this is explained in this tutorial:

https://developer.vuforia.com/resources/dev-guide/unity-android-plugins

IHTH.

 

 

I try to Build & Run the program out of its Unity, Android SDK, I select the Folder sometimes it Run, but I just changed the Model and then try to Run again, it will ask for a new Android SDK, I chose the former, and it is this Error message.

Compressed texture stones_scaled is used as splash screen. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
 

 

 

Inquire about the ability of Unity3D bit

April 6, 2013 - 2:38am #2

Hi, if you have your Unity license and you plan to develop the App on Unity, my suggestion would be to do your full application development with Unity, without going to Eclipse, unless you have very specific needs to use Eclipse and work in Java too.

In case you want to combine Unity with Eclipse+Java/Android development, you have two options:

  • export your Unity app to Eclipse and then continue working inside Eclipse in Java using the Android SDK; this is explained in this tutorial:

https://developer.vuforia.com/resources/dev-guide/extending-unity-android-activity-and-adding-custom-views-eclipse

or

  • create an Android plugin in Eclipse and then import the plugin into Unity, and then use it from Unity and keep working in the Unity environment; this is explained in this tutorial:

https://developer.vuforia.com/resources/dev-guide/unity-android-plugins

IHTH.

 

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