Now I am using Unity 3D PRO 4.1.2 that I will use in developing AR on Android, I would like to know whether Unity can Export and use in the Eclipse and to place the model required to file .h extension?, and if we bring the model to make the movement? for example, if we touch to the screen, and scroll to the model position. Can be done?
And under development on the unity with which stable, developed with eclipse than I because I used it two way
unity is considered fairly easy to use. But I don't know how to respond, the user has much less so? he asked a bit.
Thanks
This message just means that you've assigned a compressed texture as the splash screen in the Build Player Settings in Unity. Select the texture that you've applied as the splash screen in your Project view and set the compression for that texture in the Inspector to "Automatic Truecolor".
However, this image is also your image target texture in the editor (I'm just assuming that by the name "stones_scaled" which is a common naming convention used by textures/materials imported from the Target Manager's unitypackage that you downloaded after setting up your trackable image in the target manager database). So, you should probably create the splash screen independently in an image editing program and save it out at the various resolutions that your intend to support with your application.
Otherwise, you're now using the same uncompressed (Truecolor) image for the splash screen AND the image target background. Unless you specifically null out the references to these materials (using something like OnDisable() with code wrapped in a #UNITY_EDITOR define to explicitly tell Unity to remove these references when you stop Play mode), your build will include these "helper" materials and textures. In most apps this is a small footprint, but if you have 100 targets, you could see how much extra bloat your app would incur just because of these scaled helper textures.