I tested your motor target with the ImageTargets sample app on an iPad3 with 7.1.1. I compared the tracking of your target side-by-side with the default sample targets. The sample target (stones, chips) tracking was solid, but I was able to reproduce the jittery effect with your motor target. My conclusion is that the issue is with the features of the motor target image. Here's a couple of suggestions for image target adjustments:
1. Crop out the text paragraph from the target image
2. Scale down the image before uploading it to Target Manager
I did these two steps in my own testing and it appeared to reduce the jitter. Small text can be challenging for the image tracker. Also, by scaling the target first, I found that the point data was better aligned with the features in the image. In my tests, I proportionately scaled the image to a width of 320 in an image editor before uploading to the Target Manager.
Also, the source image even at the large resolution you provided is quite jaggy (see the text paragraph, motor heatsink, etc.), which means that it might have been captured from a source like PDF, but at a weird scaling ratio that created some poor aliasing artifacts which could get turned into extra feature points that you don't want.
As for the image itself, it may have received 5 stars for having lots of points spread throughout, but tightly grouped parallel lines and other uniform features that make up the motor image could have a negative impact when it comes to robust tracking. The source image doesn't appear to be anti-aliased (or may have been captured from another source at an odd scaling ratio) and those jagged diagonal lines could generate more clusters of points for features that might not be seen by the device camera. You can view the feature points of an image by clicking "Show Features" in the Target Manager. When I examine the feature points on the motor image, there's a lot of points on some of those long aliased edges and I suspect that they might be competing with each other and thus leading to some jitter. One quick experiment I did was to add a small amount of Gaussian Blur to the image to smooth out the aliased lines. This greatly reduced the feature points along the long edges of the heatsink, but the result was solid tracking with zero jitter (once it acquired the target). It could take a bit of experimenting with the image modifications to fine-tune the results.
Here's some of our Dev-Guide articles that explain ideal image features for tracking along with some steps for improving your images:
https://developer.vuforia.com/resources/dev-guide/natural-features-and-rating
https://developer.vuforia.com/resources/dev-guide/image-target-enhancement-tricks
If I create a a new project (Unity 4.5.3) and download/import the ImageTarget sample with the stones/chips/tarmac targets, the tracking is very jittery. It's worst on the iPad 3. It's less noticeable but still there on the iPhone 5 and on an Android Galaxy S3. Also less noticeable in the editor/webcam. I can best describe it as constant small movements and jumping. I can't be the only person experiencing this. I haven't had any problems like this in the past.