Hi guys,
I have this issue regarding the 3d model fixed to the camera. I posted about it in the Unity forum, but wanted to see if someone here had this problem and could solve it already?
Thanks
Hi guys,
I have this issue regarding the 3d model fixed to the camera. I posted about it in the Unity forum, but wanted to see if someone here had this problem and could solve it already?
Thanks
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Hi vuforia devs,
I really need your help fast. The reported problem is a vuforia issue and I could get closer to the cause of the problem. But I'm not able to solve it. I guess it's easy for you and I hope you can reply fast. Thanks!
Have a look at the "vuforia_portrait" and "vuforia_portrait_upside_down" image. You can see that the gray images with text are not centered if the device rotation is changed. In "normal" Unity they are centered, see image "unity_portrait" and "unity_portrait_upside_down". So I was searching for an offset in the ARCamera and Camera transform but couldn't find a solution. Then I started to deactivate some scripts and that's where I saw that the DigitalEyewearBehaviour is causing the offset. The offset makes sense now, because it's used for stereo view...
Check out image "vuforia_without_DigitalEyewearBehaviour", where the gray areas are centered. Unfortunatly I don't have an image anymore...
Looking further into the code I found this and I guess it's causing the offset of the camera:
How can I solve this issue?
Thanks a lot!