- Sort Posts
- 3 replies
- Last post
Loading 3D models & Animations (FBX) from the cloud (not assetsbundles)!?
September 11, 2014 - 11:19am #1
Loading 3D models & Animations (FBX) from the cloud (not assetsb
September 22, 2014 - 2:34am #3
Loading 3D models & Animations (FBX) from the cloud (not assetsb
September 16, 2014 - 9:13pm #2
If you want to store your 3d models using the Vuforia Cloud Recognition Service, there's an FAQ that explains the details. There's a size limit of 1MB/target for metadata storage such as 3d models.
https://developer.vuforia.com/forum/faq/cloud-metadata-how-can-i-store-my-data-cloud
Once the metadata content is downloaded and accessible via the pointer in the TargetSearchResult, you can use Unity's own runtime classes for getting the 3d object data translated to a GameObject that can be dynamically parented to the Vuforia target. Since metadata could be anything, Vuforia doesn't know how you want to use the data, and so it's up to you to decide how to load it.