I have a feeling like there is an obvious solution to this, but I have not been able to get it to work.
I am trying to make a custom multiple target tracker in Unity based off of the StonesAndChips.dat. I've modified StonesAndChips.xml to have the 2 images laid out next to each other on the same plane. I based this off of the FlakesBox xml file.
I add a MultiTarget prefab to Unity, and select the Data Set / Multi Target for StonesAndChips. I select the ARCamera and tell it to load StonesAndChips.
When running the program, adb says that there is 1 absolute trackable, and that it gets lost as soon as the program starts. However, when holding the camera up to the image, the trackable is never found.
Am I missing something obvious here?
On a related note, in order to make my own Multiple Target, is it just a matter of making my own data set comprised of different Image Targets with the online tool, and then arranging their positions with XML file?
Excellent, such a simple fix. Thanks for the help.