I need to simply detect a marker/image, or multiple. But I don't need the image to be displayed in world in real time, I don't need to display what the camera sees, i don't need to rotate or anything like that. I just need to make some stuff happen in the game when the camera is pointed at an image, or a group of images.
I'm struggling with figuring out how to do this! I'm certain this is more simple than I'm making it out to be. Any tips or pointers or suggestions would be very helpful. Thanks!
You can disable the Mesh Renderer component of the BackgroundPlane to turn off the video background. You can remove any augmentation objects from ImageTarget prefab and then just monitor TrackableEventHandler for when target is recognized.