I have loaded a basic cube primitive into the " Image Target " teapot scene. When I hit play the teapot is displayed on the target image but my primitive cube is not visible. I have it directly parented to the tea pot.. I notice every time the scene starts the cube's mesh renderer turns off. I can turn it on during playback & the cube actually appears in the scene as it should. But this is not right as changing values during runtime is only a temp fix. ... If I move the iPad away from the image target and back again the cube's. Mesh renderer also turns off again. This is the same for all objects I load into a scene.. Only the tea pots mesh renderer component seems to operate properly.
Is this a problem with the test scene ? Note: if I turn the tower object's. Mesh renderer to on it also disappears each time the scene reloads.
It it never did this in the past. Am I the only one having this issue or is this a common problem with the test scene ??