Apologies if this has been addressed elsewhere but have not found any..
I have an image target that is a poster that for the most part will be on a wall and so in the Unity editor I position the model (for want of an example model cube with a letter on each side) facing the camera and all is good, but......
The poster could as easily be place on the floor or a table and this means the cube letter faces would be pointing up into the air and the camara is seeing the cube bottom!
So does anyone know of a way, or a tutorial that shows how to orientate the model cube in effect flipping it so it letter faces face the camera. I know how to use lookat camera but that is ok for a model with just one face, here I will need to rotate the cube by touch to view each face.