to play a movie texture that fits perfectly over a certain area of the target.
In the editor, the plane is stretched appropriately. Once on device (currently android nexus 10) the movie plays at a different size.
We tried to resize the plane, change the movie (mp4) size straight at the source, no matter what we do the size isn't adjusted. There must be something.
how can we manage to change the size at what the movie is displayed in the AR environment, so it fits a pre-specified area of the tracker appropriately?
Thanks.
Are you using our Video Playback prefab or the Unity Movie Texture? If it's the former, see the examples in this thread - https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/modifying-scale-video-plane-video-playback-sample-app
If it's the latter, try parenting the Movie Texture w/ a GameObject and make that GameObject the child of the ImageTarget - that may prevent the rescaling you are seeing.