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Multi display using UWP in unity

October 3, 2016 - 9:38am #1

Hi I'm trying to compile a project for UWP because I want to run it on windows 10 pc, but my project use two displays one for the augmented reality an another one for some interaction, but when I switch to in unity to Windows Store my second display disappear, so how can I build an application using vuforia an unity for a windows pc using two monitors?

I hope some can help me because I have been trying to resolve this for a month without success.

Multi display using UWP in unity

October 31, 2016 - 11:00am #4

Sorry for the late reply, but I think you misinterpret what I want accomplish.

I need to create in unity an application that display in two displays different information, this is easy if the project is build windows application, but if you want to compile for a UWP application this is more difficult, because the option in unity to display two windows is removed from the camera component.

Someone in the unity forum suggest me to create a plugin in c++ to create a new window and then create a swapchain and then pass a texture of the camera I want to display to this new window, but I'm having a little problem to accomplish this.

So if someone has an easy idea on how to accomplish this?

Multi display using UWP in unity

October 20, 2016 - 2:05pm #3

Try to check run in background in player settings in Unity.

Multi display using UWP in unity

October 20, 2016 - 8:24am #2

bump, Any ideas on how to display content on more than one monitor in UWP from unity?

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